NINTENDO Wii
Features and Design
A few misconceptions we should get out of the way up-front.
Despite being tagged as a "next-generation" console, the device's custom IBM-designed, PowerPC-based "Broadway" processor and ATI "Hollywood" GPU won't go toe-to-toe with PS3 or even last year's Xbox 360. Roughly twice as powerful as a GameCube, the Wii doesn't wow so much for its performance or polygon-pushing power. (Although games like the sweeping fantasy landscape- and otherworldly dungeon-sporting The Legend of Zelda: Twilight Princess or reflective water- and real-time terrain deformation-boasting Excite Truck still look a tangible order of magnitude sharper than less-sophisticated predecessors, even if they won't make veteran joystick jabbers' jaws drop.) Frankly, with graphical output capped at 480p widescreen displays, it's not the type of machine you'd buy to, say, show off a shiny new plasma or LCD HDTV.
On a positive note though, despite what you may have heard, the gizmo isn't just for kids either. A 62 title-strong launch lineup of new releases (including Trauma Center: Second Opinion, Red Steel and Rayman: Raving Rabbids) and classic favorites (e.g. downloadable, software-emulated editions of Ice Hockey and Super Mario 64) offers something for nearly everyone. And while you only get one game in the box – physical gesture-powered athletics outing Wii Sports, featuring baseball, boxing, bowling, golf and tennis challenges played by mimicking actual racquet swings or strike-scoring scooping motions – it's enough to quickly demonstrate the gadget's nigh-universal appeal.
Meaning that if the basic underlying idea (being able to immerse oneself to a greater degree in medieval dungeon crawls by wielding the TV remote-style controller like a sword or employ it gently in medical simulations as if you were controlling a surgeon's scalpel) sounds even remotely appealing, there should be no question. Nearly $50 cheaper than its next closest competitor and unlike anything currently released to retailers to date, it's worth standing in line – if not necessarily camping out – on November 19 to plunk $250 down for your own personal model.
Wondering what that not inconsiderable sum buys you, given that the standard package is sold as a system bundle? (Or worse, $699 mandatory minimum investment including added accessories and games, as certain gouge-happy retailers are all-too happy to offer.) Opening the box reveals the following contents: The Wii itself, a system stand for vertical positioning, one remote control, a "nunchuk" thumb-stick add-on, an AC adaptor, a composite video cable (sorry, component cable sold separately), sensor bar, sensor bar stand and two AA batteries used to power the Bluetooth-enabled gamepad. (Up to four controllers can function wirelessly from up to 30 feet away, and act as pointing devices at distances as much as 15 feet from the sensor.)
Slim and trim, the sleek, all-white unit (available now in iPod-type coloring only, upon which stains and markings will sadly show up clearly, though differently-shaded alternatives are surely coming) measures just 8.5" x 6" x 2", or approximately the size of three stacked DVD cases as advertised. Not only does it run quietly and coolly, as opposed to the noisy, nigh nuclear meltdown-inducing beast that is an Xbox 360. It can also be positioned horizontally or vertically as desired, with the mounting stand offering additional stability for those of us who can't resist the latter, sharper-looking option. Backwards-compatible with GameCube titles, both outings like Resident Evil 4 or Super Smash Bros. Melee and new, Wii-exclusive discs are inserted into a slit-like opening on the unit's front, which – while opening the possibility of scratching or kids accidentally damaging models by trying to force-feed the unit.
Reset, power and eject buttons can also be found on the machine's face, with sensor bar, AC and A/V cable connectors hidden around back. Two USB 2.0 ports also adorn the machine's rear, presenting the possibility of upcoming add-ons such as keyboards or additional storage solutions. Games are currently saved to 512MB of internal flash memory, with SD cards – there's a reader on the front for archiving files or pulling pictures off digital camera – and GameCube memory cards (two ports to insert them into rest on the side) also providing extra room. Side-mounted slots for four GameCube controllers are further offered, although all openings can be covered with flaps which handily disguise them. Interestingly, the Wii has some heft to it as well, and feels surprisingly damage-resistant for such a small system. (A blessing, no doubt, for toddler-packing parents…)
No comments:
Post a Comment